dos2 max persuasion needed. We. dos2 max persuasion needed

 
 Wedos2 max persuasion needed  Your Persuasion skill will also increase their attitude by 5 points for each Persuasion Level

4/5 story. Needless to say, questing in RPGs is the main method of leveling in nearly every game, Divinity 2 being no exception. Level 3: 8,000. Players who want to perfect a Rogue build should pick a Starting Class as a template to mold into their ideal stealth fighter. . I did it before, but I forgot how high I needed it, exactly. I'm between elf and lizard for my first character, apparently elves can learn skills by eating people, but from what I've heard, it's not like you can eat just any corpse. A. Lock difficulty scales with the game--as you progress, you'll find that 1 thievery isn't enough. All you need to do is start dialog with the animal in question with that chararcter. Crafted equipment is the same level as the character who crafted it. Related Base Ability. OFCOURSEIMHUMAN-BEEP • 6 yr. 14STR for Plate, 14FIN for Leather, 14CON for Shields, 14INT for Cloth. persuasion gives a +5 bonus to all your attributes for speech checks. I am at the academy (Nameless Island) now. Store the gear in a pouch for safekeeping and equip them when you need to. Store the gear in a pouch for safekeeping and equip them when you need to. Yep, it looks like my party is pretty much set. Lohse is a successful artist. I did the strength check persuasion. If you have either or both of these characters in. Just be aware that if you get yanked into a conversation in the world which has a persuasion option, you might not have the right characater in the lead. 1. The Incarnate will always be the most powerful summon, no matter what. Persuasion has a more direct inpact on the story and lets you alter consequences to your liking more readily. When I try to run this in game, I get "Persuasion Failure! Your persuasion 1; Needed 3". Grog's Intelligence attribute is 24. braccus rex. There are amulets that offer a bonus on persuasion but there are also the occasional level 6 test, so it's best to max. So apparently the second character is able to lower the requirement somehow. For each guy, you run around all the npcs, and steal. Ifan is the ultimate good guy who will even kill his divine to set things right. More points means you can claim higher skill. If you have either or both of these characters in. It's located along the southern edge of Reaper's Coast. Just grab Ifan and use Finesse persuasion. Each point in the Persuasion skill counts as 1 point towards the threshold. When it comes to mixing Armor you generally won't need to go that high just from getting an extra random bonus here or there. It allows you to identify enemies and items using an Identifying Glass . Attitude influences how an NPC perceives you and affects the cost of trading with them. Act two: 50%. Initially, If your companion goes missing, you can find them back at their recruiting point, or they sit a bit east of Amadia's Sanctuary at the beach (next to. They shouldn't have attached stats to those statements at all as far as I am concerned. Any points over 5 only increases proc chance. I think you will miss out on one quest but not a critical one. You don't need to min/max experience to do well. Makes the game much easier, expecially if it is your first time playing. For combat in DOS2 you get action points you can spend each turn and skills/spells just have cooldowns for however many turns each. And don't overthink it. This can include. Persuasion is almost entirely based off the persuasion skill. The wish only gives you 9,750 exp, compared to tens of thousands of exp if I fight it at a higher level. •. The Hollow Marshes. The way i go about it usually is to talk to them both and get the quests, kill Alexander, talk to Sallow Man then kill him. Chest at #3 is empty, the Pirate has a Persuasion check and will tell you where #4 is located. I literally just hit this part last night for the first time and using my main (Fane) who has 1 in persuasion I was able to convince all 3 of my teammates, (Lohse, Beast, Red Prince), to not ascend and the dialogue option was not a persuasion check. It seems like Persuasion is +20 now, and your stats are worth 1% for every point above 10. Whirlwind+bull rush hits harder than EoF+fireball with spark, AND it's separate. I have 80's in my stats for persuasion rolls and it still fails. With 1 point in persuasion, you only need about 50 int for a 50% chance. It is the same in both single player and multiplayer. STATS: Strength: MAX Intelligence: 14 Constitution: 14 Memory: As needed Level up Int and Con for Gear Requirements. Some of the options are extremely high success cap so even that won't work. Lizards receive +1 to persuasion. Example 1: The Level 12 Evil Scarecrow near Driftwood. Thievery is great for opening doors/chests that you don't have the key, but also to gear yourself up and gather money. 2 attribute points, 1 combat point, 1 civic point, 1 talent point. Bartering Tweaks shares the highest barter and persuasion bonuses among the party while trading, allowing shared discounts for all. However, you can use them as disposable thieves. Our group (especially me) was curious how important it was to get every last bit of EXP from killing innocents, doing side quests, etc. There isn't ever a risk. in fact, i highly recommend it. The default Wayfarer class has 2 Finesse, 1 Intelligence, 1 Huntsman, 1 Geomancer, 1 Bartering; Pin Down, Elemental Arrowheads, Fossil Strike skills, and Pet Pal Talent. Cloak, Adrenaline, Cloak and Dagger and Teleport. POTIONS TIP 1: Empty potion bottle + penny bun mushroom, yarrow flowers, amadouvier, or whisperwood. Persuasion choices are set in 5 levels of difficulty: Always - Easy - Normal - Hard - Impossible . So I have been playing with my brother for a while and have just finished act 2 as lone wolves, but I have noticed that in order for us to have full control (or as much as much as possible) of how our character/team reacts to certain situations, we need to pass a persuasion check. Hannag/Window of Opportunity Persuasion check. Persuasion is such a pain in the butt, especially in Arx. Some talents are incompatible with others, so plan accordingly. I'm worried that A we'll never see dialogue meant for dwarves/human/elves or were going to get into some pretty annoying fights just because my friends walk 2. Attitude is reduced when you don't help the companions with their Origin Quests and is increased when you help them with those quests. You open you first container and a chance of LC (getting 1 in the sequence) is 1/ (19+1)=5%. You can pass the persuasion check to ask Grog to lower the bridge tolls. But it does not need to be your main character, it can be any member of your party. To lockpick, use a lockpick and click on the item you want to lockpick. Loremaster is nice in 4 man parties so you can immediately identify. At least I've only seen it on necklaces. ago. After my respec from useless stealth into femme fatale persuasion (5 currently), I haven't failed a single persuasion check yet (Driftwood), and none of my attributes are higher than 25. You can max persuasion and still fail some dialogue checks because its against an attribute you have little or no points in. Enemies have generally have both magic and physical armor, with one of the two being the focus. The Loremaster skill is one of the many Abilities and Skills found in Divinity: Original Sin 2. Bartering good way to make money, give 200-500 gold to Tarquin to raise loyalty to 100%, have bartering and sell stuff to him. Sebille has 42 Finesse. If you chose to kill Grog for Marg, after Grog's death Marg will choose to implement Grog's business tactics and charge 15000 gold to cross in the future. #8. - How much Persuasion do I need maximum for each act? (I had…Initiative Notes. 2. When I try to run this in game, I get "Persuasion Failure! Your persuasion 1; Needed 3". Persuasion's primary usage is to help achieve a potentially more desirable outcome during dialogues with non-player characters. Inside the cave at #4 you will have to fight the Captain. #11. It's listed in the Civil Abilities area. It's kind of underwhelming if you ask me, having to rely only on one. 4. Use Hydrosophist skills such as Hail Strike , Ice Fan, or Winter Blast to exploit this weakness. All hail lord Sin. Changing the formation so the other characters are further behind you when following also helps to avoid unwanted characters to be involved in dialogues. Pretty much I guess this is the case, that persuasion skill just makes up a disproportionate amount of the chance to succeed compared to the other two factors involved. Re: Sebille persuading Zaleskar (Quest) xenustehg # 620135 23/09/17 10:13 PM. You only get a total of 6 Civil ability points throughout an average playthrough, so you can only max out one of them, and its advised to stick with a different one for each party member, and max out the chosen ability first. I think my persuasion above should be 4 and the check should pass. Speak to Karon or one of the nearby spirits. Encounters also have a modifier. It'll be replays where you can alter circumstances you knew ended one way and cause something else to occur to see how and when those changes effect your new game. CryptoThe persuasion check cools Gareth down and get him a bit more level headed. Lucky Charm Notes. TheSocialBunny 5 years ago #3. Always Easy Normal Hard Impossible Now we can leave out the first and the last as "Always" means it will always pass the checks, doesn't matter what your stats are. You can have a two-man team where both make use of the Lone Wolf talent; alternatively you could both. You are probably safe with 4. There are a LOT of quests that you need to pass persuasion checks. Character Stats & Information Abilities (and Skills) Abilities in the game are not spells you use to attack enemies with, those are your skills. Characters can be customized with 3 additional attribute points at the start and acquire 2 more points per level. But, X can be lowered by having a high stat in the relevant attribute. Same goes for most other civil abilities. Same applies to their weapon types. Need to loot everything on my character with Lucky Charm, now to add the shit I want to sell to my 'wares' then transfer them all to the character with the best Bartering. Persuasion is a civil skill in Divinity: Original Sin II. (respec before moving on again). 19. One thing about Persuade I noticed is that not every Persuade option has the same success rate. Replies ( 1) 14. A character with a total of 26 Intelligence will lower the threshold by 1, making it 5. If I should hang on to it, what level do people usually fight the Djinn at for best exp return. The 'All skilled up' talent helps. Pass his persuasion check to help Natalie, approach Natalie with someone who has the ‘Scholar’ tag, choose the scholar dialogue option. which is why high persuasion characters often pass their checks even with low attributes. Sebille is a slave who freed herself and is now on the ultimate revenge trip. 3. Both have 1 Persuasion. You can earn attitude by doing other things the characters like, or interacting with other characters in a way that pleases them. ago. Thievery unlocks entire areas with lockpicking and gets you whatever skills you could ever need. You can see an example of this when you cycle through party members while trading - see how the attitude of the vendor changes. Then on your other characters max them out on only one trait each, being bartering, loremaster etc. #1 CAN U IMAGINE 16 TIMES THE DRM? Jan 16, 2020 @ 5:11am Persuasion is key to getting best possible exp or rewards with quests in vanilla. Stingtail is a NPC in Divinity: Original Sin 2. you may need it in order to get the sorts of quest results you want. Persuasion: Persuasion helps you convince characters to do your bidding in dialogues, and increases how much characters like you. I suspect persuasion goes the same way to give you a feeling of progression. Iry Sep 18, 2017 @ 2:57am. Personally I love both games, each are superior in their own way in my opinion. Do not use Pyrokinetic skills that deal damage. To pickpocket, enter sneak mode and click on the person you want to pickpocket. Civil Abilities cap at 5 base points, but can be increased over the cap with bonuses from items. Lizards receive +1 to persuasion. Civil skills: Human: Bartering Lizard: Persuasion Or as needed by your party or your personal preferences. Pathos appeals to an audience's sense of anger, sorrow, or excitement. 300k gold start of Arx and didn't have to spend a coin on gear. 14STR for Plate, 14FIN for Leather, 14CON for Shields, 14INT for Cloth. Gloves of Acquisition. Also, I often choose to the unpersuasive route for the challenge of the combat, rather than the XP. The Silent One Walkthrough. LOCKPICKS: anvil + claw hammer + nails. I have nurtured these guys brought them back from death and the brink of death, spent my gold on a new pair of boots for them , listened to their. I suspect persuasion goes the same way to give you a feeling of progression. Lucky charm doesn't really matter. Once the fight starts use T . Depending on your choice, several scenarios can happen. This book can be found at multiple locations, including the archive on the. Giving them gold and/or items also rewards. There also is the chest piece of the act 1 Captain's set. But with high enough Persuasion, neither of them was needed and with too low Persuasion, even much higher attributes would lead to fail. Custom lizard with mystic, scholar, pet pal and tons of persuasion. Attitude = (Charisma + Reputation) x 5 An attitude score of 100, together with a Bartering skill of 5 is required to trade with merchants at cost. you may need it in order to get the sorts of quest results you want. If you are struggling with the length of the game I would encourage you to not binge it and play at max a couple hours a day. Second depend on what armor damage you want to focus on. Where is it?Talents in Divinity Original Sin 2 are passive abilities that can change player Characters in subtle or drastic ways. While DOS2 having the more fun class building and. Divinity: Original Sin 2 > General Discussions > Topic Details. I highly recommend you to read paragraph about. 2. I have finished the game three times now. If you don't have the game memorized, there's only two options: fully spec for persuasion, or don't at all. This threshold is a preset number and can be very different even for each individual option of the same persuasion choice with the same NPC. . Step 33 – Fort Joy Drawbridge Exit to the Hollow Marshes. Step 33 – Fort Joy Drawbridge Exit to the Hollow Marshes. This step-up is decent but can be further improved, especially when using Gift Bag modifications. Equipment Sets - Definitive Edition. kaleb314. mesmerizedish. (unless you're looking up the thresholds you'll need to meet). Any points over 5 only increases proc chance. Joined: Jan 2009. This game is great, with tons of replayability, go for persuasion max on second playthrough since you won't need tons of moneymaking because ur good enough at the game, and persuasion options will provide an even more different gameplay. For each guy, you run around all the npcs, and steal. In my game, Fane has Persuasion=1, Intelligence=35. There are amulets that offer a bonus on persuasion but there are also the occasional level 6 test, so it's best to max. It is based on which line of reasoning the character you're talking with would find the most persuasive. updated Oct 15, 2017 The Persuasion skill is one of the many Abilities and Skills found in Divinity: Original Sin 2. 000 total Gold. Keep in mind that the mercenaries are unique characters, and that even if there are a lot of them, they are not infinite. Oh my god! this is exactly what i needed. I also recommend a character that has a high barter. It ended up working out right, she dropped two books, which were exactly the ones I wanted. a taste for freedom. Re: How useful is Persuasion? Johnny_Devo # 617159 20/09/17 05:02 PM. Its part of the armor set quests that were added in the DE version. You should min-max those traits as such. Take Skin Graft and Apotheosis once the levels allow it. DOS2 Help. Joined: Aug 2017. It requires a threshold of 6. So to reach the threshold, that character with 26 Intelligence will also need a total of 5 Persuasion skill in. The relevent stat, INT, STR, whatever isn't important in persuasion unless the persuasion skill needed to pass the check is equal to the difficulty of the check itself. Take Skin Graft and Apotheosis once the levels allow it. Don't save grenades, scrolls or potions. 8,990,000. It can be better to pick an option with a stat you have nothing invested. Someone else should have thievery, and someone else have bartering. A. Lucky charm up to 5 will increase proc chance and quality of the things you find. Use that character to talk to a vendor, give them 1000-2000 gold for free and enjoy almost a 50% discount around bartering 6. With 5 Persuasion, you pass almost everything because you've got 5 Persuasion - it has quite literally nothing to do with your Attributes. You have 3 choices, 1choice is 90+ to succeed, another 85+ and another 99+. Your matching attribute ONLY plays a role if your persuasion skill matches the skillcheck. An Aero + Rogue for instance works in LW but no so much 4man same with Necro + Rogue. Most importantly, you will increase your chance of. BG3 has a stronger story, world, and control over that story from minute to minute. Since the Four Relics of Rivellon gift bag, it is now possible to reach 12 bartering. I wanted him as a vendor in the late game, because he sells runes every level. I tested this myself: Gareth (target) has 14 Finesse. I'm very torn on Divinity Original Sin 2. Classes play a significant role in helping guide players on how to tackle the game’s combat and provide an excellent framework for players to build on. I don't know I haven't progressed beyond but I assume it's the same. Persuasion is a civil skill in Divinity: Original Sin II. These three below are essentially three different ways of making money. ago. Is Persuasion necessary at all on anyone? Like, will I miss any quests or loot if I do - or lose significant amount of XP? I guess that depends how the situation works, like if you persuade your way out without a fight, then you won't get XP from fight. you also need persuasion to unlock something. But ya know, sometimes the entire party is in dialogue, sometimes a companion cuts in, some forced dialogues focus on whichever PC happened to be closest to the trigger. What is the most powerful form of persuasion? Pathos: Strategy of emotions and affect. So if we (random number) say Act 1, if you collect all treasures and sell every Item to grant you about 100. These fights were given like 5xp per kill or something so balance isn't affected. The wish only gives you 9,750 exp, compared to tens of thousands of exp if I fight it at a higher level. Seriously though, the build itself is basically "spam summoning, con and wits", then get a full suite of support spells. Some players, especially the. Anyone else think that persuasion checks that need more than 5 are silly? DOS2 Discussion Basically I need to quicksave before every conversation or put on my. The good thing is that in DOS2, there's more AP worth of support spells worth casting than a single character will have. Anonymous. the forest tiger, however, cannot be persuaded successfully regardless of option chosen, and is (as far as i know) the only example in the game of a persuasion check that cannot be succeeded at any persuasion level. And once this check comes up, I can't switch to a. went to the cave north east of the. Once past the new cave go inside to find the Sallow man. Keep in mind that sometimes pursuasion is impossible: it just works a lot of the time, not all of. Eventually, it couldn't be pushed further and we said our goodbyes, raced for divinity, saw Dallis ruining everything and went to Arx where our party members realized that we'd need to team up and finish. DOS2 Guide Hi everyone, I just finished writing up a Tactician and Honour Mode Guide. Another character that only has 10 FIN also fails the Finesse dialog, but the requirement is only 3. I hope he can hold them all at once otherwise I have to sell half of them, stop the trade and transfer the rest of the items over. It is enjoyable though. It is only the neurosis of the min-maxing player that forces you to kill everyone. no, persuasion does not make the game too easy. RobotGodzilla Dec 31, 2019 @ 7:59pm. Other than the fact that you can have an incarnate which can always fit in the situation you are currently finding yourself, no other summon can benefit from the +25% damage buff from the basic infusions. I wanted him as a vendor in the late game, because he sells runes every level. The Persuasion skill is one of the many Abilities and Skills found in Divinity: Original Sin 2. Second, even if the peaceful approach gave more XP, you would still feel like you had to kill them because there would still be XP on the table. Yes, it is very useful to have both Pet Pal and Persuasion on one character. After that, I confront him in his cave, ask to trade the soul jar for his armor set. So, to get started, having one character with a high persuasion skill helps immensely at certain parts in the guide. A Rogue or Bard can pick a wide array of skills to be proficient in, and they'll just level up as the character levels up. Thievery and Barter are useful inversely proportional to how far you are in the game. Buffing pre combat in DoS2 seems to be almost impossible or is limited to ~2 buffs max before you engage the enemy due to the short duration of buffs, the casting limitations of a round-based RPG and the lack of a pause function. Saving too much consumables leads to overcrowding your equipment. 000 XP; Leave Fort Joy: 14. If Lucky Charm happens to activate when you loot an object, you will be notified by a 4-leaf clover visual and a distinct "shwing" sound. persuasion gives a +5 bonus to all your attributes for speech checks. This is a fresh. This begins upon finding a magical lamp. Persuasion options don't have much to do with you. Persuasion has a more direct inpact on the story and lets you alter consequences to your liking more readily. This mod makes major improvements to a number of lesser talents, including Demon, Ice King, Escapist, Leech, Arrow Recovery, and Bigger and Better, and some minor buffs to various other talents. ago. Takedown. Second, if you actually use them to talk your way through an encounter, you get much less (or zero) experience and loot compared to having just fought your way through. Max experience guide for first act of the game that includes Gift Bags and Four Relics of Rivellon questlines. Only the Lucky Charm stat matters. Seeking Revenge Walkthrough. Lucky charm doesn't stack across characters. Greetings, all! We're playing on Tactician mode and got to the end of act 1. You can: a) Be a lizard. When a character levels up, they regain all their Vitality, which is insanely useful during combat. Find Gareth burying his parents, agree to help him get revenge then persuade (or kill, more exp if your character is okay with that) the paladins guarding the door to leave. So a really hard Persuasion challenge might be -30%. e) Maximizing the outcome from the soul containers in crazy Trompdoys cave (I will create a post about this later) So, here is how it's done (you need to focus a. ), I have two characters choose the "Finesse" dialog choice. This means that you can get a trading discount of 1% for each 5 attitude points you have on a merchant. If it's too rarely used, I think I'd rather breath fire. What are some tips you wish someone have explained to. Max Fin and then Wits, get Huntsman to 2 at level 4 for Tact. This is the exit point from Fort Joy if you choose to leave from the drawbridge in the Fort itself. it's not just a get out of combat free card (and in those scenarios you can just forego persuasion and fight anyway, if you want) In order to pass Grog the troll, you chose the Intelligence persuasion option. In that regard, the Rogue remains. Some of the. . Lock difficulty scales with the game--as you progress, you'll find that 1 thievery isn't enough. Minimum Stat values required for lvl 21 (Max lvl) gear is 14 for each respective type. Don’t be afraid to buy up consumables you need :) Reply reply PsionicTopHat. and Baldur's gate 3: 5/5 5/5 5/5. :D. It'll be replays where you can alter circumstances you knew ended one way and cause something else to occur to see how and when those changes effect your new game. Leaving the area progresses the plot, but it also means abandoning quests. Lucky charm doesn't really matter. It allows you to identify enemies and items using an Identifying Glass . This is the exit point from Fort Joy if you choose to leave from the drawbridge in the Fort itself. Well she had no persuasion so failed, killed him and ate him for the info I needed. I'm currently in chapter 2, but I'm thinking about. Different pieces of gear can spawn with different social bonuses. The guide will focus on the intricate details of this, but I feel like I must address the over-arching idea of the game being too. If you chose to kill Grog for Marg, after Grog's death Marg will choose to implement Grog's business tactics and charge 15000 gold to cross in the future. Act 2 starts with thievery 2 and ends up to 3. In Divinity Original Sin 2 your abilities are instead your passive bonuses that define what your character is best at. There are necklaces, a ring, and I believe a nobility hat, and lizards. The Threads of a Curse quest in Divinity: Original Sin II will be available to players once they escape from Fort Joy. Personally I love both games, each are superior in their own way in my opinion. Critical multiplier is also on two-handed. Sometimes you get more XP from having a persuasion success than killing the NPC. He will say that his mind has been irreversibly corrupted from his training and just. When I fail persuasion checks, they always listen to bodies, specifically to the 'splortch' and 'thud' sounds they tend to make. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Generally this skill allows you to increase threshold needed to persuade NPCs in certain scenarios. I found it takes exactly 350 gold to get him to 100 attitude. That doesn't stop him from getting to the Elf Temple. Even with persuasion you will "wonder what if", so don't worry too much about it. That means you can't pump one skill up to max and will at times be forced to spread points around, and if you can spread points around, you're more likely to do so, and thus less likely to have exactly the same amount of persuasion needed to pass a check. 1. 1 Answer. WorkerBeez123z • 3 yr. Changes. While you need Pet Pal to speak to beasts, you need one step extra for this fellow. There are necklaces, a ring, and I believe a nobility hat, and lizards. 400 XP; Total: 107,325 XP. There are no stat checks when it comes to persuasion. Let's say I have a char with 6 int, 30 strength, 20 with, and 25 const, and 3 persuasion. Divinity: Original Sin 2 (DOS2) takes place around one thousand years after the first game, eliminating any need for players to have understood those events to enjoy the sequel. . Act 3: 10%. Persuasion points are needed in order to help a conversation check pass. Demon now gives you a 33% chance to gain a rand. You can certainly reach Level 20 by taking the persuasive route. Given some other characters attitudes towards divinity and the gods in their dialogue I would. There is a huge amount of exp that you can lose in quests depending on the choices that you make. Any toon of any charisma can buy attitude to max for 200G. Sometimes it's worth it to invest in a vendor by giving them enough gold to get 100 attitude (usually like 1200gp). Red Prince has 12 Finesse. The persuasion of the character who initiates a conversation is the one that counts - so yes it matters for other party members. To acquire this quest, you need to get in Bloodmoon vault #2 on Bloodmoon Island. In that regard, the Rogue remains. We are looking for a new coop multi player game to get stuck into and lots of threads recommend the DOS2 campaign. You'll be fine fine also with scoundrel 2 to get the free move talent, chloroform and teleport again. Or if you do the "Window of Opportunity" quest, but you don't want to fight the high level magisters on your own, you need 4-5 persuasion in order to convince Hannag to help you. The maximum Persuasion possible is 5 and some belts may increase Persuasion by 1 but that's it. So to reach the threshold, that character with 26 Intelligence will also need a total of 5 Persuasion skill in.